|Giving it depth
Next apply the same techniques as we did creating the the base shape layer to the (white) roof of the car. Using the ‘Pen Tool (P)’ to add Anchor Points, then ‘Convert Anchor Point Tool’ to create curvature.
Next, with the ‘Ellipse Tool (U)’ on the toolbar, draw the back hub cap, then hold the ‘Shift’ key and draw in a second ellipse(the foreground hub cap).
To position accurately, Ctrl + click on the new ellipse, then right click on a single ellipse and choose ‘Free Transform Path’. Right click again, and choose ‘Distort’. Tweak the cornor bounding points until in the position as the hubs in the image. Repeat for the other hub.
I also started on the headlights (on a new layer) using the same technique. (Ellipse Tool ~ Free Transform ~ Distort ~ tweak into position)
Since new layers are being added and they could pile up, its sensible to name them appropriately. (Thought it is possible here to use as few layers as possible, as I did with the main body)
Next I started adding the bumper. Again, use the ‘Pen Tool (P) to trace the area, ‘Convert Anchor Point Tool’ to wrap perfectly to the original image source. (It’s all routine now, right!)
I then applied a layer style to the bumper to give it a somewhat chrome effect.
Right, click on the ‘bumper’ layer and choose ‘Blending Modes’ to apply the following three captures.
Next I’ll begin to add some of the fine lines that comprise of the doors and other areas.
Select the ‘Pen Tool (P)’ again, except, this time, up on the ‘Options Bar’ select ‘Paths’, as I have captured.
Create a new layer, and call it ‘Lines’. This layer should be positioned uppermost in order for them to show.
So, Toolbar – Pen Tool selected, Options Bar – Paths selected, begin clicking/adding Anchor Points in the direction that comprises of the main passenger door.
Next set the forground color to black (hit the D key), hit the (B) key to select the ‘Brush Tool (B)’ from the ‘Toolbar’, then up on the ‘Options Bar’, select the ‘Brush Preset Picker’ and choose a small, soft edge brush, like 3. But alter the Master Diameter to 2 (try 1 also), since 3 may be too thick.
Hit the (P) key to re-select the ‘Pen Tool’, then mouse over the the path you created in the ‘Lines’ layer, right-click and choose ‘Stroke Path’ option.
You’ll be prompted to choose from a ‘Tool Preset’ to use to create the new stroke. Select, ‘Brush’ from the dropdown list, then hit ‘OK’ command.
I then reduced the ‘Opacity’ of the line layer to 54% to soften it.
I then went ahead (using the same above Pen Tool/Paths/Stroke Path technique on other lines.
I also added the front grill and applied the same style as the bumper above.
Added the mirror the window wipers and the mini logo crest at the front.
HINT: For reas that are too small to be manipulated with the ‘Pen Tool (P), use the ‘Polygonal Lasso Tool (L)’ using the same click and add anchor points as the Pen Tool, then when complete, right click on the selection and choose either ‘Make Work Path’ or ‘Fill’ options.
For textures such as the highlights, lets use the ‘Polygonal Lasso Tool (L) to trace around those areas that require it, right click and ‘Fill’, with a soft blue color (I used #86A9D7).
After tracing as much as I can I applied a ‘Filter/Blur/Gaussian Blur of 1.1 pixels’ (respectively) and reduced the ‘Opacity’ of the layer to 30%.
On a new layer I did the same Polygon Lasso effect for the darker areas, using #2A579C. Then applied a ‘Filter/Blur/Gaussian Blur of 1.1 pixels’ and reduced the ‘Opacity’ of the layer to 30%.
Next I’ll add the windows.
For this all we have to do is reuse our original ‘Shape 2’ for the backgorund windows, and the ‘Shape 2 copy’ for the forground windows.
First duplicate the original ‘Shape 2’ layer and call it ‘backgroundwindows’.
Once its duplicated drag it below the orignial ‘Shape 2’ layer in the ‘Layers Palette’, as I have captured.
Then hit the ‘A’ key to select the ‘Direct Select Tool’ from the ‘Toolbar’, then hold the ‘Shift’ key and select the background windows individually.
Go to the ‘Options Bar’ and change the ‘Subtract from shape area (-)’ to ‘Add to shape area (+) as I have encased in orange.
Those window areas will now be filled in with your foreground color, in my case black.
Next, with the ‘Direct Selection Tool (A)’ still active & still on ‘backgroundwindows’ layer, click on the outside path line as I have captured and hit the ‘Delete’ key on your keyboard. Now all we ahve are the windows, which is our goal here. Certainly saves a lot of time drawing them in again.
Now lets customize the windows with a a white tint. Do this simply by clicking on the ‘Layer Thumbnail’ as I have captured. And change the color to white (#ffffff) in the ‘Color Picker’ dialogue box. Then set that layers opacity level to about 23%.
Apply the same technique to the original ‘Shape 2 copy’ layer.
Duplicate, drag below the original, ‘Direct Select Tool’ and Shift + click to select the foreground windows, ‘Options Bar’ and switch to ‘Add to shape area’, then delete the outer path so that the foreground windows remain.
Click on that ‘Layer Thumbnail’ and change color to white, reduce opacity to about 43%.
All that remains now are fine details, amount is up to you. Below is my final image after adding detail to the hubs, lights, other highlights. Hope you enjoyed this tutorial.
A scenic version.